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How to add characters to mugen

below is a copy of a brand new select.def. when you first download mugen you'll want to go straight to this file which is located in the data folder. So first take your downloaded character, take all the files in the zipped folder and put them in a folder with the same name as its def file. Next take the folder and put it in the characters folder. now scroll down until you see the first smiley arrow. see where it says kfm, stages/kfm.def? replace the green letters with the name of the folder of the character you want. And you're done.

How to add stages to mugen

It's actually pretty simple and similar to adding chars. Take the files in the zipped folder of your stage, and put them in the stages folder. Go to the select.def and scroll down to the second smiley arrow. See where it says stages/kfm.def? replace the green letters with the name of the def file of the stage. And you are doneez.

How to add music to mugen

1.Ok, first you're gonna want some good game music. visit or and get some great tracks. Take one of those songs and put it in the sound folder. Done that? good. Now open the def file of a stage and press ctrl f, and look for bgmusic =. now right next to it type sound/juggernaut.mp3. Now obviously you have to replace juggernaut with the name of your mp3 file. Load up Mugen and see if it worked. If it didnt  go back and repeat the steps. If it did, CONGRATULATIONS. You've put music into a stage.

2.Now for part two. I guess you're wondering why theres no music for when you're selecting a mode, selecting a character, or watching the vs animation. Lets fix that.... Go to the system def file and look for title.BGm =sound/intro.mp3. Got that? use the same method as before and viola! you have music in your title screen. do the same for select.BGm =sound/select.mp3 and vs.BGm =sound/select.mp3. And now you've got music for your select screen and vs screen!

How to set order

Tired of fighting bosses as soon as you start arcade mode? heres how to set it up, so that the boss always appears last. find your boss on the select.def file. for example it should look like this broli/finalstage.def (of course yours should have a different stage set) now scroll down to the last smiley arrow where it says this, arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0 Change the first three numbers to 2,2,1 so now it should look like this       2,2,1,0,0,0,0,0,0,0 now beside the weakest characters name put , order=1 beside the medium strengh characters put , order=2 and beside the boss put , order=3. Fiddle around with it until you feel comfortable. now play arcade mode. Notice something? your characters appear when they're supposed to!

How to install a screenpack

The thing every mugen fan wants to know. There are two parts to this so listen up. The first way is the incredibly easy way (that doesnt work for all screenpacks). Second, the manual but incredibly acurate way. So here goes.

1. Extract all of the screenpacks files to a folder with whatever name you want (lets use the name screenpack for the folder for now) . Next, put them in the data folder. Now open up your mugen config file and look for this ; Not accessible in options screen. Now where it says, motif. type data/screenpack/system.def. Now mugen will check in that folder for the system.def file. NOTE: Sometimes screenpacks come with different system.def names So just pay attention to the error message if you get one.

2. Now for the second way. Take a look at all of the files that come with the screenpack. Notice that there are different types,

  • .FNT files
  • .SND files (system, common, fight)
  • .SFF files (system, fight)
  • .def files (system, fight)

Now put the FNT files in the font folder, SND files, SFF files and def files in the data folder. Run mugen and see if it works. If you get an error message, dont worry. Read it, you might have to go into the screenpacks system.def and look for this part. [Files] and where you see font1, font2 etc. If it has the fonts name alone, in front of it, type. font/. And it should work now.

How to open a .dgc file

now heres how to open .dgc files.

-Go to this site  The site is in japanese but dont worry just

-click DGCA Version 1.10( 2006/8/8 )
-continue to the download page and click english near the top
-download the installation file according to what system you're using (for Windows95/98/Me/NT/2000/XP Win32 click the first one)

-now click the installation file and follow the steps UNTIL you get to the part where you choose where to install it
-choose desktop and let it install
-next, take all of those files that are now on your desktop and put them in a folder with whatever name you want.
-now click the file named dgca (it may take some time)
-now click file
-extract dgc file
-and in the new window be sure to check the box that says (create folder from archive name and extract into the folder)
-then just click ok

you should now have a folder with the files inside....

How to open ".ace .gca .7z .TAR .GZ .BZ2" files

for anyone who downloads a character and sits there wondering. WTF is a .7z and how do I open it. 

-go to

 -search for the program tugzip
-download it
-now just right click on the dgc file and click extract to: .\

now all the files are in a folder, with the dgc files name.
This is probably the easiest extraction file I've ever used, and its FREE
Since the download link on isnt working, I've found another site to DL go


 How to add characters
 Use the format:
     charname, stagefilename
 eg. For a player with filename "kfm",
     and stage filename "stages/mybg.def"
 type (without the semicolon):
     kfm, stages/mybg.def
 If you want to load a different def file, you can enter it
 as a directory plus the def file. This example loads up
     kfm/alt-kfm.def, stages/mybg.def
 If you put "random" as the stagefilename, then a random stage will
 be selected for that player. eg.
     kfm, random
 Zipped characters are also supported (experimental).
 Place the ZIP file in the chars/ directory. The name of the
 character's .def must match the name of the .zip. For example, if
 you have suave.def, then the zip file should be named, stages/mybg.def
 Optional parameters may follow on the same line, separated
 by commas. Each parameter has the form:
     paramname = paramvalue
 where paramname is the name of the parameter type, and
 paramvalue is the value to assign that parameter.
 The optional parameters are:
  - music
    Set the paramvalue to the name of the music file to use
    as the BGM for that character. This overrides the bgmusic
    parameter in the stage's .def file, so you can re-use the
    same stage for multiple characters, but have a different
    BGM playing for each person.
  - includestage
    Set the paramvalue to 0 to avoid including this stage
    in the stage select list (in VS, training modes, etc)
  - order
    Set the paramvalue to the ordering priority to give the
    character. Valid values are from 1 to 10. A smaller value
    means you will fight the character sooner. You will never
    fight an order 2 character before an order 1 character,
    and never an order 3 character before an order 2 one.
    For example, you might want to set your boss character
    to have order=3. The default order value is 1 if you omit
    this param. See *.maxmatches under [Options] for how to
    limit the number of matches per order priority.
    Some examples:
         kfm, stages/mybg.def, includestage=0
         kfm, stages/mybg.def, music=sound/song.mp3
         kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
         kfm, stages/mybg.def, order=3
 You can also add a randomize icon to the select screen. To do
 this, put the word "randomselect" on a line of its own, with no
 extra parameters.
;Insert your characters below.

kfm, stages/kfm.def
kfm, stages/kfm.def
kfm, stages/kfm.def

 Put extra stages here. They will be available in VS and Watch modes.
 For example, you can insert "stages/mybg.def".


 Here you set the maximum number of matches to fight before game ends
 in Arcade Mode. The first number is the number of matches against
 characters with order=1, followed by order=2 and order=3 respectively.
 For example, for 4,3,1 you will fight up to 4 randomly-picked
 characters who have order=1, followed by 3 with order=2 and 1 with
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

 Maximum number of matches to fight before game ends in Team Mode.
 Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0